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Helios I will miss you guys terribly but i'll still hop on from time to time and kick some swat with ya'll
Ahhhh practice.. :) Best time of day xD
Man guys you were awesome. Can't wait for practice again ^^
72 Hours Away From The End Of Round 1 Of My 4 V 4 Tourney! #GetJacked
And what kind of sorcery would that be, Delaware?
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Team Nine:

1.       COG EPIC (Helios)

2.       COG FIZZY (Atlas)

3.       COG MIKE HUNT (Helios)

4.       Wombat Worm (Hubris)

Team Ten:

1.       Handz Dovvn (Envy)

2.       oRESTINPEASEo (Envy)

3.       COG Cyber (Styx)

4.       COG KHAOS (Styx)

Team Eleven:

1.       Emiloe08 (Helios)

2.       FeveredNose922 (Helios)

3.       COG Laserith (Lust)

4.       Dinnermahboi123 (Helios)

Team Twelve:

1.       BluntsOnBlunts (Helios)

2.       COG DubKitty (Atlas)

3.       Txbandito (Atlas)

4.       afaj9496 (Helios)

Team Thirteen:

1.       xxUxMADxxBRO (Styx)

2.       iiiSlendyManiii (Helios)

3.       COGEvilestCrime (Envy)

4.       COG RISING STAR (Lust)

Team Fourteen:

1.       COGFabrizia157 (Lust)

2.       COG SNIPES44 (Helios)

3.       COG Revy (Styx)

4.       iiTz FARVA (Wrath)

Team Fifteen:

1.       ShadowRunner177 (Hubris)

2.       COG ECHO (Wrath)

3.       COG emo (Wrath)

4.       UnafraidBroom36 (Wrath)

Team Sixteen:

1.       COG GhostHUNT3R (Helios)

2.       COG Skillz (Helios)

3.       Snowball121 (Hubris)

4.       L3gacy War (Lust)

****Note These Teams Were Selected At Random Based Off If You Signed Up Solo Or As A Pair. If You Miss Your Game, Your Team Plays Without You NO SUBSTITUTES!!!!!

Team One:
1. COG War 7 (CEO) 
3. Vandxlize (Envy)
4. COG Blizzard (Atlas)

Team Two:
2. COG Snuffelz (Atlas) 
3. COG JaeSmitty (CHMN)
4. COG HaloRuler64 (Envy)

Team Three:
1. COG WarFair (Styx)
2. COG D34DR0T (Styx)
3. COG MC SAVAGE (Wrath) 

Team Four: 
1. COG Stuv72 (Hubris)
3. ReaperViruz616 (Styx)
4. COG ARISEN (Lust)

Team Five:
1. COG BlindSide (Helios)
2. Burstin Lead (Helios)
3. COG Zhawk (Styx)
4. BrutishMeteor (Envy)

Team Six:
1. COG itz LegiT (Atlas)
2. COG Coach (Wrath) 

Team Seven: 
1. COG WarDawg (Hubris)
2. COG Gamerbabe (Hubris) 
3. COG Luna (Helios)
4. COG Bloody Fart (Styx)

Team Eight:
1. COG Pinkruffles (Helios)
2. COG Freak (Hubris)
3. COG Crow (Hubris)
4. COG SkipOnYou (Helios)

     Ladies The Tournament Sign Up Ends Tuesday.  Teams Are Going To Start Being Put Together Today, Remember You Can Sign Up Solo Or With A Partner.  Teams Will Be Posted Wednesday Night Here on The Website With A Path To The Tournament Bracket To Follow On Thursday.  IF YOU DO NOT MESSAGE ME @ COG Storms ON THE XBOX YOU WILL NOT PARTICIPATE IN THE TOURNEY, THERE ARE ZERO EXCEPTIONS. Message Me Today To Sign Up Before Its To Late! #COG4LYFE

--Also If You Have Signed Up, You Will Be Receiving A Friend Request From The COG TOURNAMENTS Tag Make Sure To To Accept It To Participate.

Respawn released a title update for Titanfall today. First and foremost, private matches have finally been added to the game, but only in a beta format, meaning it won’t be 100% what you expect from every other FPS out there. Without further ado, here are a full list of today’s changes to Titanfall. Next time you load up the game, you will be promoted to download an update.

Patch Notes – April 10th, 2014

Private Matches (BETA)

This is the first public test of our new Private Match mode. This gives you a way to organize matches with and against your friends, for casual or tournament play. Some features are unfinished or not yet implemented, and we welcome your feedback. A few highlights:

• Private Match supports 2 to 12 players, with 1 to 6 players on each team.
• You can start a new Private Match lobby by choosing it on the main selection screen (alongside Campaign, MP, and Training). Invite your friends in or have them join you at any time.
• Choose any of the game’s maps or modes (CTF, Pilot Hunter, etc.) to play in.
• Choose which team you’re on.
• There is no XP gain, challenge progress, or achievement unlocking while in a Private Match. For this beta, the Last Game Summary screen will display what you would have earned in normal play outside of Private Match, but be aware that this progress will not be recorded to your lifetime total.
• For this beta, there is no concept of a "lobby leader”; any player can change game options in the lobby or start/stop the match countdown.
• All Private Match games are still played on dedicated servers via Xbox Live Cloud Compute, just like normal matches.
• New options like round time, score limits, and much more will come in future updates.

Party Colors

Your party members and their titans now show up on the mini-map with green colors, instead of the normal blue colors that other friendlies use. Their names are also drawn in green on your HUD, the obituary text, and in the pre-game lobby. This helps you figure out where your friends are and what they’re up to, especially in the heat of combat.

Auto-Titan Color in Obituary

Your auto-titan’s name now shows up in the obituary with the gold color that your own name does. Previously it had the same blue color as any other friendly. This makes it easier to keep tabs on how your titan is doing.

Removed Wall-hack Exploit 

PC cheaters were able to modify their local configuration files to enable a sort of wall-hack cheat using legit game code. We’ve closed the exploit that they were using.

Menu Changes

"Play Multiplayer” is now the default (top) option on the private lobby menu, if you’ve completed both the IMC and Militia campaigns. It has also been renamed from "Play Classic”, since the term "classic”, which we used internally, proved to be confusing to some players.

Game Version on Main Menu

The main menu now displays the game’s version in the bottom-left corner. Now you don’t have to wonder if you really do have the latest version of the game, and we can use that to double-check things if support is helping you troubleshoot issues.


Party App Shortcut in Menus

Added a shortcut on all menus that opens the Xbox One’s "Party” app by pressing Left Trigger on the controller, similar to the existing Right Trigger shortcut that invites friends. You can then press ‘B’ to close it when you’re done, or leave it up. (This is much easier than the manual method of going to the Home screen, opening "My games & apps”, selecting Apps, scrolling a few screens over to the "Party” app, and opening it.)


The Gooser Challenge

Based on recent feedback from fans of the game, the Gen 5 challenge requirement ‘Gooser’, requiring players to kill 50 ejecting pilots, will be reduced to 5 total. We had a couple of design goals for Regeneration. One was to give players a structured way to discover and experience ways of playing the game they might not have otherwise tried on their own. The second was to recognize players’ mastery of various skills, going beyond just ‘time played’. We went a bit too far with this challenge, especially considering the unique conditions that have to be met just to have the opportunity to get a kill on an ejecting Pilot. We understand some players have already completed the challenge, or have already earned more than the new requirement so we will be internally noting those players so we can recognize their accomplishments in a future game update.

40mm magazine capacity for default and Extended Mag

The default magazine size was making the 40mm too powerful. It is intended to be the only weapon that can take a Titan down without reloading, if used skillfully. However, 20 rounds per magazine were proving to be too high and overly tolerant of indiscriminate fire. We’ve reduced it to 12 rounds per magazine, which still allows players to take a Titan down without reloading, but helps balance it out against other Titan weapons. The extended mag has also been dropped from 25 to 16, with the same design principles applying to this change.

Titan Quad Rocket mag size change

During development, there was a time when the Quad Rocket was too powerful. We made a lot of changes to pull it back before shipping (lessened the screen shake impact, lessened the duration of the first person impact FX, lowered the magazine size, pulled the damage back, etc.) It currently can struggle against other Titan weapons and going back to the 5/6 (default/extended mag) magazine sizes helps balance the weapon and allows players to miss a few shots and still be effective. It was 4/5, now its 5/6.

Titan Quad Rocket damage vs Titan shields

It was taking too long to drop a Titans shields with the Quad Rocket (5 shots). This meant you had to reload before you could even drop an enemy Titan’s shields. This was the only Titan weapon that had this issue. We’ve now upped the damage against Titan shields so that it can drop a shield with 4 shots. Combined with the increased mag size, this damage increase effectively gives you one more volley in the mag to deal serious direct hull damage.

Titan Quad Rocket ‘Rapid Fire’ Mod’s mag size change

We upped the magazine size for the Quad Rocket’s Rapid Fire Mod to help it compete with the changes made to the extended magazine (from 5 to 6). The Rapid Fire Mod’s magazine size is going up from 16 to 18.

Amped Kraber Titan damage change

We upped the damage that the Amped Kraber Burn Card does to Titans. It is now the only significantly effective "small arms” weapon against Titans. Note that this only applies to the Amped version of the Kraber. The damage goes up from 100 to 800. We added this to give the Kraber Burn Card a little bit more character, as well as to give you something to shoot if you have a hard time hitting those little Pilots with the Kraber. So snipe away at those Titans…before they kill you!

Hardpoint Domination scoring changes

We wanted to reward and encourage players to go out and capture enemy hardpoints. As important as defending a hardpoint is, capturing them is more important and a tougher task, generally speaking. We did not want to completely remove points for defending, but attacking players were getting too little credit for their efforts. Here is a breakdown of the changes:

• Capturing a hardpoint from 150 to 250
• Assisting in capturing a hardpoint from 75 to 100
• Neutralizing a hardpoint from 50 to 150
• Assisting in neutralizing a hardpoint from 25 to 75
• Killing a player inside an enemy hardpoint from outside (nearby) from 75 to 50
• Killing a player inside an enemy hardpoint from outside (far) from 75 to 50
• Killing a player inside an enemy hardpoint from inside the hardpoint from 75 to 50
• Killing an NPC inside an enemy hardpoint from inside the hardpoint from 25 to 10
• Killing a player outside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
• Killing a player inside of a friendly hardpoint whilst inside of a hardpoint from75 to 50
• Killing an NPC outside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
• Killing an NPC inside of a friendly hardpoint whilst inside of a hardpoint from25 to 10
• Defending a hardpoint now goes from 75 to 25


CTF scoring changes

We wanted to make sure the big payoff in CTF came from capturing the flag. Killing the carrier and then returning the flag was worth 400 points (combined), while capturing the flag was worth 500 points in comparison. These changes are meant to reward players who capture the flag a bit more than those who kill the carrier and return the flag. Defense is still a very important aspect of CTF so we wanted to make sure to keep defending points high enough to still encourage playing defense. Here is a breakdown of the changes:

• Capturing a flag from 500 to 400
• Returning the flag from 250 to 100
• Killing the flag carrier from 150 to 100

You can all the bug fixes in today’s update here.


Alongside today’s update, Respawn also announced a few changes that will be coming in future title updates.

Future Changes

• More Custom Loadout Slots with Custom Slots per Game Mode
• Ability to rename Custom Loadout Slots
• Last Game Summary shows the scoreboard from the previous match
• Additional customization options in Private Match
• Better 120hz monitor support
• Pick-up prompt for dropped Amped weapons appear in a different color than for normal weapons

• Enhanced interaction with Challenges. You will be able to review your Challenges by the following criteria:
o Completed (in your previous match)
o Most progressed (in your previous match)
o Almost completed (overall)

• Scoreboard icons will reflect 3 new states:
o Player Evacuated
o Player Dead with Auto-Titan Still Alive
o Player Alive with Auto-Titan Still Alive

Source: Respawn




This is the last in a long string of sequel reviews, and is also the best. 300: Rise Of An Empire continues the story of 300 released in 2006. The original 300 was a smash box office hit and redefined the action genre in the new millennium. It was fresh, stylish, and exciting. It delivered on every level. 

300: ROAE is a bold sequel. Although calling it a sequel is not entirely accurate. ROAE is a much bigger film than the first, and at some points this film is a prequel. At others the story runs parallel with the events of the original 300, and at others it is a true sequel. So as you can see the expanse, and vision of this film is much broader than that of the original.  But in truth, ROAE stands out as not a better sequel, but a competent, original outing, capable of standing on it's own two feet. 

It contains some truly glorious battle scenes that rival the original. The acting is solid throughout the entire film, with no gaping weak points. Sullivan Stapleton is our new protagonist and he delivers very well. It was another deliberate choice by the filmmakers to use a relatively unknown actor in the lead role, much like Gerard Butler in 2006. The 300 films pride themselves on not using star power to bolster it's box office success, they take the higher road and make the films "star-makers", I.E  Gerard Butler(300 was Gerard Butler's breakout role). As with Gerard, Sullivan Stapleton delivers in the lead role throughout.

Eva Mendes, the main antagonist is truly delightful. She captures the sinister, and seductive nature of her role brilliantly. She is truly smoking hot in her portrayal and worth of special note. She is one of the most underutilized actresses in Hollywood. Hopefully this film will serve to bolster her career.

Lets get down to the nitty gritty of the film. The special effects are beautiful. Extremely stylized( of course), but beautiful nonetheless. The writing is cliche, and exactly what you would expect from this movie. One thing lacking from the movie was truly, standalone, memorable moments. Sadly they were not able to recreate a, "THIS IS SPARTA", moment, which is one of the few problems I have with this film. Also, the ending of ROAE leaves way for another sequel, which given the success of this film I greatly encourage.The direction of the film is solid for the most part, but at some times the film seems to drag on, specifically with the naval sequences. They start off great, but we spend so much time with them, towards the end of the film, it gets a little repetitive.

All in all 300: Rise Of An Empire is a bloody fun ride, worthy of high replay value (something I find lacking in films these days). It's solid throughout and serves as an original film in this series. Their are a few flaws, campy writing, a lack of truly solid standalone-OMFG-moments. Some slightly repetitive moments, and scenes. But overall, it is well worth the watch. 

5 1/2 out of 7 Halo's


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